Social Media
Media and mass media have long been discussed as a unifying force. The shared experience of national mourning after President Kennedy was assassinated and after the terrorist attacks of September 11, 2001, was facilitated through media. Online media, in particular, is characterized by its connectivity. This type of connectivity is different from that of the mass media we discussed in Chapter 15 "Media, Technology, and Communication". Whereas a large audience was connected to the same radio or television broadcast, newspaper story, book, or movie via a one-way communication channel sent from one place to many, online media connects mass media outlets to people and allows people to connect back to them. The basis for this connectivity is the Internet, which connects individual computers, smartphones, and other devices in an interactive web, and it is this web of connected personal media devices like computers and smartphones that facilitates and defines social media. Technology has allowed for mediated social interaction since the days of the telegraph, but these connections were not at the mass level they are today. So even if we think of the telegram as a precursor to a “tweet,” we can still see that the potential connection points and the audience size are much different. While a telegraph went to one person, Olympian Michael Phelps can send a tweet instantly to 1.2 million people, and Justin Bieber’s tweets reach 23 million people! Social media doesn’t just allow for connection; it allows us more control over the quality and degree of connection that we maintain with others.Eugenia Siapera, Understanding New Media (Thousand Oaks, CA: Sage, 2012), 5.
The potential for social media was realized under the conditions of what is called Web 2.0, which refers to a new way of using the connectivity of the Internet to bring people together for collaboration and creativity—to harness collective intelligence.Tim O’Reilly, “What Is Web 2.0?” O’Reilly: Spreading the Knowledge of Innovators, accessed November 3, 2012, http://oreilly.com/web2/archive/what-is-web-20.html. This entails using the web to collaborate on projects and problem solving rather than making and protecting one’s own material.Megan Boler, “Introduction,” in Digital Media and Democracy: Tactics in Hard Times, ed. Megan Boler (Cambridge, MA: MIT Press, 2008), 39. Much of this was achieved through platforms and websites such as Napster, Flickr, YouTube, and Wikipedia that encouraged and enable user-generated content. It is important to note that user-generated content and collaboration have been a part of the World Wide Web for decades, but much of it was in the form of self-publishing information such as user reviews, online journal entries/diaries, and later blogs, which cross over between the “old” web and Web 2.0.
The most influential part of the new web is social networking sites (SNSs), which allow users to build a public or semipublic profile, create a network of connections to other people, and view other people’s profiles and networks of connections.Danah M. Boyd and Nicole B. Ellison, “Social Network Sites: Definition, History, and Scholarship,” Journal of Computer Mediated Communication 13, no. 1 (2008): 211. Although SNSs have existed for over a decade, earlier iterations such as Friendster and MySpace have given way to the giant that is Facebook. Facebook, which now has more than 955 million monthly active users is unquestionably the most popular SNS.“Key Facts,” Facebook Newsroom, accessed November 8, 2012, http://newsroom.fb.com/content/default.aspx?NewsAreaId=22. And the number of users is predicted to reach one billion by the end of 2012.Christy Hunter, “Number of Facebook Users Could Reach 1 Billion by 2012,” The Exponent Online, January 12, 2012, accessed November 8, 2012, http://www.purdueexponent.org/features/article_8815d757-8b7c-566f-8fbe-49528d4d8037 .html. More specific SNSs like LinkedIn focus on professional networking. In any case, the ability to self-publish information, likes/dislikes, status updates, profiles, and links allows people to craft their own life narrative and share it with other people. Likewise, users can follow the narratives of others in their network as they are constructed. The degree to which we engage with others’ narratives varies based on the closeness of the relationship and situational factors, but SNSs are used to sustain strong, moderate, and weak ties with others.Kathleen Richardson and Sue Hessey, “Archiving the Self?: Facebook as Biography of Social and Relational Memory,” Journal of Information, Communication, and Ethics in Society 7, no. 1 (2009): 29.
Let’s conceptualize social media in another way—through the idea of collaboration and sharing rather than just through interpersonal connection and interaction. The growth of open source publishing and creative commons licensing also presents a challenge to traditional media outlets and corporations and copyrights. Open source publishing first appeared most notably with software programs. The idea was that the users could improve on openly available computer programs and codes and then the new versions, sometimes called derivatives, would be made available again to the community. Crowdsourcing refers more to the idea stage of development where people from various perspectives and positions offer proposals or information to solve a problem or create something new.Daren C. Brabham, “Crowdsourcing as a Model for Problem Solving: An Introduction and Cases,” Convergence: The International Journal of Research into New Media Technologies 14, no. 1 (2008): 76. This type of open access and free collaboration helps encourage participation and improve creativity through the synergy created by bringing together different perspectives and has been referred to as the biggest shift in innovation since the Industrial Revolution.Wendy Kaufman, “Crowd Sourcing Turns Business on Its Head,” NPR, August 20, 2008, accessed November 8, 2012,http://www.npr.org/templates/story/story.php?storyId=93495217. In short, the combination of open source publishing and crowdsourcing allows a community of users to collectively improve on and create more innovative ideas, products, and projects. Unlike most media products that are tightly copyrighted and closely monitored by the companies that create them, open source publishing and crowdsourcing increase the democratizing potential of new media.
The advent of these new, collaborative, participative, and democratizing media has been both resisted and embraced by old media outlets. Increased participation and feedback means that traditional media outlets that were used to one-way communication and passive audiences now have to listen to and respond to feedback, some of which is critical and/or negative. User-generated content, both amateur and professional, can also compete directly with traditional mass media content that costs much more to produce. Social media is responsible for the whole phenomenon of viral videos, through which a video of a kitten doing a flip or a parody of a commercial can reach many more audience members than a network video blooper show or an actual commercial. Media outlets are again in a paradox. They want to encourage audience participation, but they also want to be able to control and predict the media consumption habits and reactions of audiences.Eugenia Siapera, Understanding New Media (Thousand Oaks, CA: Sage, 2012), 56.
“Getting Real”
The Open Source Philosophy in the Professional World
No matter what career you go into, you will interact with something that is “open source.” It will likely be some type of open source software, since that is the area in which open source product development is most commonly applied.Daren C. Brabham, “Crowdsourcing as a Model for Problem Solving: An Introduction and Cases,” Convergence: The International Journal of Research into New Media Technologies 14, no. 1 (2008): 81–82. When something is open source, its essential elements are available to anyone who may want to use and/or improve on the product. So, for example, when software is open source, the code is available to anyone who may want to edit it as long as they continue the open philosophy of product development by then making their version, often called a derivative, available to anyone who may want to edit it. Within this philosophy, the synergy that is created when a group of people with different levels of knowledge, experience, and expertise work collaboratively leads to innovative ideas and products that are then shared with the commons rather than kept as proprietary. One example of this type of free, open source software that is used in many professional settings is Mozilla’s Firefox web browser, which I’m sure many of you use.
Another example of open source innovation that we may soon be interacting with frequently in our professional and personal lives is 3D printing. 3D printers are already being used to print custom prosthetics used in knee and hip replacement surgeries, replacement parts for electronic and mechanical devices, custom guitars and shoes, food, and even skin that can be used on humans for skin grafts.“Pushing Dimensions: Charting the 3D-Printing Landscape,” 3D-Printer Hub, accessed November 20, 2012, http://3dprinterhub.com/3d-printer-news. Although the rapid advances in 3D printing have so far been limited to a small group of inventors, specialty scientists, doctors, and early adopters, 3D printers for professional and personal use are now commercially available. The community of people using these printers is committed to keeping the them open, which means that when a user designs a program to print a plastic test tube holder that can be put on a standard drill to create a centrifuge, he or she will make that design available for anyone to use and/or modify. This type of do-it-yourself production could have implications for all types of businesses, who could, for example, save money on design, production, and shipping by printing their own custom or specialty products.
- Discuss some of the advantages and disadvantages of the open source model of product development and innovation.
- Based on your current career goals, how might open source products (like computer software and 3D printers) play a role in your day-to-day job duties?
KEY TAKEAWAYS
- New media consist mostly of digital media, which are composed of and/or designed to read numerical code (such as binary code).
- New media are distinct from old media in that they are less linked to a specific media platform and are therefore more transferable from device to device. They are also less bound to a physical object, meaning that information can be stored electronically rather than needing to be encoded onto a physical object.
- New media are also distinct from old media in that they are more personal and social. As the line between consumers and producers of media blur in new media, users gain more freedom to personalize their media experiences. Additionally, the interactive web of personal media devices also allows people to stay in touch with each other, collaborate, and share information in ways that increase the social nature of technology use.
EXERCISES
- Getting integrated: Identify some ways that you might use new media in each of the following contexts: academic, professional, personal, and civic.
- How do you personalize the media that you use? How do digital media make it easier for you to personalize your media experiences than analogue media?
- Aside from using social media to maintain interpersonal connections, how have you used social media to collaborate or share information?